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- INTRODUCTION
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- It is the year 2000 and the worst is almost over. We have constructed a
- dome over the city to protect us from the firesky at nighttime. We can no
- longer hear the screams of the Outsiders, yet we still know they are very near.
- The atmospheric radiation storms are slowly quieting. Although most of the
- oceanic disturbances have run their course, tidal waves, typhoons and minor
- hurricanes occasionally come to claim a few more lives.
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- We are the survivors. Are we the lucky ones? People say there was a huge
- war or something a short time ago. But no one really knows what happened since
- all our radios, televisions and telephones went silent when the sky began to
- burn. No one really knows for sure.
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- The Outsiders. You really can't call them human. Most people here call
- them Mutants. They have more or less gotten used to living outside the city
- dome, out in the Burn. But there's no food or water fit for consumption, even
- for them. That's why they look and act so fierce and weird -- like the
- wretching firesky above the yellow edge of the Burn. That's why they're coming
- again now.
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- A few of the Mutants have found a way into the city dome. If many more of
- them break in, we shall be overpowered and will have to evacuate the dome. And
- then what? Become Mutants ourselves?
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- But you can't let that happen! You must find their secret entrance and
- seal it off! No one else has been able to do this. But you can. We know you
- can.
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- Loading Instructions
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- Insert program disk in drive A. Type "GO" and press <ENTER>.
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- A Few Hints
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- The hints that follow have been collected from the journals recovered from
- the charred remains of former city dome defenders. Their observations should
- be of some help to you in your mission, but they are far from complete.
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- (1) Like most adventure-type games, you read your computer's scenario,
- type your commands on the keyboard and then watch how the computer reacts to
- your commands. The commands you type may be up to 30 characters in length.
- But the computer understands only the first and last words in any command. For
- example, "fill out the forms" would translate into "fill forms". The best idea
- is to enter only two-word commands, using a verb and a noun such as GO UP, GET
- BAR, and the like.
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- (2) You receive your command nouns from the computer. Included in the
- computer's scenario are certain objects which you may use in some way or
- another as means to your ends. Read your video screen carefully or the scene
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- may change without your noticing it.
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- (3) Here is an alphabetical list of some of the command verbs that you may
- use. This is not an exhaustive list; you may certainly try other command
- verbs. Again, these are all that we could gather from the charred remains of
- your predecessors:
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- charge fill inventory remove transport
- buy feed insert open score
- chop go kill push south
- dig give load read turn
- drink help look remove unlock
- east quit north say west
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- You may abbreviate certain commands. For example, to enter the command
- "GO EAST" you may simply press <E> and <ENTER>.
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- (4) You will find something very interesting about the greenhouse. How
- you get there, what you'll find there and what you do with whatever you find
- there, we just can't say. Remember, those charred journals...
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- (5) Do not give up. Perhaps you can succeed if you keep track of you
- moves by making a map or some other diagram for reference.
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- (6) If you don't succeed within the amount of time alloted by your
- computer, the Mutants will invade and all will be lost. Forever.
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- (7) Have fun!
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